This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
A fierce warrior who can enter a battle rage
Hit Die: d12Primary Ability: StrengthSaves: Strength & Constitution
An inspiring magician whose power echoes the music of creation
Hit Die: d8Primary Ability: CharismaSaves: Dexterity & Charisma
A priestly champion who wields divine magic in service of a higher power
Hit Die: d8Primary Ability: WisdomSaves: Wisdom & Charisma
A priest of the Old Faith, wielding the powers of nature and adopting animal forms
Hit Die: d8Primary Ability: WisdomSaves: Intelligence & Wisdom
A master of martial combat, skilled with a variety of weapons and armor
Hit Die: d10Primary Ability: Strength or DexteritySaves: Strength & Constitution
A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection
Hit Die: d8Primary Ability: Dexterity & WisdomSaves: Strength & Dexterity
A holy warrior bound to a sacred oath
Hit Die: d10Primary Ability: Strength & CharismaSaves: Wisdom & Charisma
A warrior who combats threats on the edges of civilization
Hit Die: d10Primary Ability: Dexterity & WisdomSaves: Strength & Dexterity
A scoundrel who uses stealth and trickery to overcome obstacles and enemies
Hit Die: d8Primary Ability: DexteritySaves: Dexterity & Intelligence
A spellcaster who draws on inherent magic from a gift or bloodline
Hit Die: d6Primary Ability: CharismaSaves: Constitution & Charisma
A wielder of magic that is derived from a bargain with an extraplanar entity
Hit Die: d8Primary Ability: CharismaSaves: Wisdom & Charisma
A scholarly magic-user capable of manipulating the structures of reality
Hit Die: d6Primary Ability: IntelligenceSaves: Intelligence & Wisdom
Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects.
Hit Die: d8Primary Ability: IntelligenceSaves: Constitution & Intelligence
Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.
Hit Die: d10Primary Ability: Strength or Dexterity, & Intelligence or WisdomSaves: Dexterity & Intelligence