Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature (the object must be neither worn nor carried by another creature). The spell lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the spell lasts until it is dispelled.
This spell has no effect on a shapechanger or a creature with 0 hit points. An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn’t affected by this spell.
Creature into Creature. If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than the target’s (or its level, if the target doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the new form. It retains its alignment and personality.
The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points, it isn’t knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can’t speak, cast spells, or take any other action that requires hands or speech, unless its new form is capable of such actions.
The target’s gear melds into the new form. The creature can’t activate, use, wield, or otherwise benefit from any of its equipment.
Object into Creature. You can turn an object into any kind of creature, as long as the creature’s size is no larger than the object’s size and the creature’s challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The GM has the creature’s statistics and resolves all of its actions and movement.
If the spell becomes permanent, you no longer control the creature. It might remain friendly to you, depending on how you have treated it.
Creature into Object. If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form, as long as the object’s size is no larger than the creature’s size. The creature’s statistics become those of the object, and the creature has no memory of time spent in this form, after the spell ends and it returns to its normal form.
* - (a drop of mercury, a dollop of gum arabic, and a wisp of smoke)
Just to make it clear, if you lose concentration within the 1 hour duration, the target doesn't turn back until the hour is up?
No, that is the whole point of concentration, if you lose concentration, the target immediately turns back
"If the spell becomes permanent, you no longer control the creature. It might remain friendly to you, depending on how you have treated it."
How might the spell become permanent?
End of the First Paragraph, The spell becomes "permanent" if you hold the concentration for the hour.
I assumed "permanent" meant " irreversible," but yes, thank you. I didn't read that properly.
It is permanent, except if dispel magic is cast and either the check exceeds DC 19, or you cast it at 9th level.
Moe’s True Polymorph of Bobo was maintained for the full hour, becoming permanent.
Bobo’s new form has 10 hit points. He is hit for 11 damage.
Does Bobo revert as a result of dropping to 0 hit points?
If not, can Bobo be brought back to life with a successful Dispel Magic?
Per the spell, “when [Bobo] reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious.”
Could you use this one yourself? Huh.
I still wish I could permanently transform my druid into an intelligent deer.
Yes a druid could cast it on themselves. Depending on the form and your dm you mighr be unable to cast while polymorphed though.
Masterplan:
1. Kill Tiamats minions
2. Use up all her legendary resistances
3. Atempt to turn her into a pseudodragon
4. Repeat until succesfull
5. New pet
I think they wouldn't revert and would fall unconscious in their Polymorphed form, and per the rules if it was Dispelled they would indeed wake up to whatever hitpoints they had before the Polymorph. Probably not come back from the dead though.
We actually did that to the Tarrasque back in 3.5. Kept it docile with bardic music while the other mages prepared just the right sequence of spells to leave it polymorphed into a gila monster, which was then kept as a pet for decades afterwards.
Say you are a warlock and you turn into a pit fiend, you assume all the game stats of the pit fiend, save for alignment and personality. As a pit fiend you are still able to cast spells. Could you then still be able to cast your warlock spells or do you just forget them till you are turned back?
As long as you retain the intelligence to use those spells, RAW doesn't state you lose all memories. If you need certain items to cast or perform actions, though, you'll need those and the ability to use them in your new form.
Or if it drops to 0 hit points
master plan:
1)Turn self into adult silver dragon
2) concentrate for the whole hour it becomes permanent
3) can use silver dragons natural ability to polymorph back to human form at will
4) for all intensive purposes i am now a dragon
5) profit
No a gold dragon
This spell is missing text "If you concentrate on this spell for the full hour, the transformation becomes permanent"
Says it right at the end of the first paragraph