You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends.
The extradimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight Medium or smaller creatures. The rope can be pulled into the space, making the rope disappear from view outside the space.
Attacks and spells can't cross through the entrance into or out of the extradimensional space, but those inside can see out of it as if through a 3-foot-by-5- foot window centered on the rope.
Anything inside the extradimensional space drops out when the spell ends.
* - (powdered corn extract and a twisted loop of parchment)
???
WHAT??
WHY??
Interdemensional tree house
The spell says that only wizards get it, but it's also available to Gloom Stalker rangers.
Arcane Tricksters or Eldritch Knights could also take it.
Since it does not say a minimum length of rope or quality of rope it has a few options for interesting uses. A short rope would make for a quick accent. A poor quality rope could be made from things like bed sheets while in prison, at least a nice prison.
1. Could be use for a B&E where you find a out of the way place less than an hour before closing, cast the spell, climb the rope, and then wait for closing and then descend.
2. Could be used to hide something for an hour.
3. Used to lay an ambush, although you can't attack from it, you can still drop out and attack. Dropping a rock from just outside and climbing back in could be useful.
4. Create a distraction when the contents of iron pots and other noisy things drop out after an hour. Or a time delayed firebomb when alchemist fire was loaded into the space.
5. Make it look like you escaped an enclosed space if you happen to have access to parchment and corn extract while imprisoned.
6. Have a space place to take a short rest.
7. Depending on the DM, could be used to make a bag of holding bomb as it is putting an interdimensional space inside another.
The limits are the imagination of the caster and the conditions they find themselves in.
5th level Gloom Stalker ranger.
That's because it's from the wizard spell list. Some classes get spells from another class' spell list.
Everyone is missing the true purpose here. This spell guarantees a safe short rest. Very underrated spell.
If you have catnap yeah, but it's only a 1 hour duration so ordinarily no as you need 2 hours for a short rest.
Theoretically though, with those 2 spells, you could use it mid combat in a "sh!t hits the fan" situation to retreat and heal up in just 10 minutes. If the enemies are waiting for you, lower the Wizard on the rope by 5ft so he's outside then have said Wizard drop a fireball on the poor buggers waiting on the ground; the Wizard is still safely 55 ft away so out the blast radius so Weekn get hurt and then the party can drop back into the fray, fully healed and potentially with spent abilities back too (depending on class) to continue the whoop ass.
You may want to check the rules again for short resting. It's a minimum of 1 hour your DM might be house ruling for your table though.
How does this spell work when it comes in contact with a bag of holding?
Not to mention just climbing large object as this spell just let's the rope hang there for an hour. Get to to the top, swing to the cliff wall, recast for another lengthy.
Well had a gloom stalker use it for attacks and retreat. Expert climbing kit and tie excessive rope around the waist, and its a fantastic eagles nest: attack and disappear. Drop a couple feet down to attack, and climb back in. Also we survived a Kraken once with this. Short rest and the wizard got back a slot for teleport. Also, really all you need is this and a Warlock and your set.
I read a thread one time where someone’s BBEG hanged an NPC with this for dramatic effect.
That was my first thought
Can you cast this spell twice to climb 120 feet with you climbing 60 feet up but not entering the interdimensional space then using a second rope to cast rope trick again to climb an additional 60 feet giving you 120 feet of rope climbing?
I always forget what this spell actually does. Weird.
After a long rest in this space wouldn't you just fall 60 feet taking the full 6d6 fall damage because short rest is a hour and the duration on the spell is a hour?
Up to 60 feet. Don't cast it 60 feet up.
Rope Trick + Far Step:
Use a 60ft rope. Bonus Action bamph in/out of your interdimensional bunker. Mobs need 120 ft movement to climb up, so they either (a) think it’s too much trouble to chase you or (b) waste a turn or two to come up to deal with you.
Bonus points if you leave behind a Planar Bound elemental to fight for you while you take your five o’clock tea upstairs
Rope Trick + Stinking Cloud + Blink:
Precast Blink. Taunt the enemy camp to chase you up the rope. Fart, then blink away into the ethereal plane. (Requires setup. More for silly ambushes/RP than actual combat)
Does this work the way I think it does:
Rope Trick + Jump spell: Set it up at 15 feet-ish. Hop down to attack, hop back up into your interdimensional hidey-hole and pull in the rope. :D