You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration.
The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal.
Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains.
When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens in the named creature's immediate vicinity and draws the creature through it to the nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the GM deems appropriate. It might leave, attack you, or help you.
* - (a diamond worth at least 5,000 gp)
Does anyone notice that it says GM?
I wonder if you could trap someone in a fire dimension with this spell...
One of the most broken spells in D&D. Wizard knows your name, has demiplane? Sucks to suck, you just got pulled into his trap and you die. No save, no thing. Just.. Boom, reroll time.
Yes, it’s called the elemental plane of fire. But you’re thinking small.
If you’re evil, send them to the blood rift, in the abyss. They are forever cursed and slowly start dying and becoming a form of ultimate evil.
Send them to the labyrinth winds. Winds that literally instant kill anything in the stronger ones.
Or slap them in the middle of Carceri or Ysgaurd, literal prison planes for the most wretched beings and toxically masculine beings respectively.
Another good use for this one is a railgun. Make two portals above each other vertically.
The acceleration rate of a falling object in dnd is either 500 feet per 6 seconds (the distance a falling object travels in a round) or 200 feet per seconds (a better approximate of 1 G). If an object is being accelerated at such a rate for a minute (duration of gate), it reaches either 5000 or 2000 feet per six seconds.
A crossbow bolt fired from a hand crossbow has a range of 120 feet, and it can travel at least that far in 6 seconds, and deals about 3 (d6) damage per hit. 120/3 is to 40, so therefore for every 40 feet, the average damage is one. Meaning if you used a realistic estimate for gravity, it would deal anyplace from 50 to 125 damage, per crossbow bolt. Weak.
We can go farther. A crossbow bolt weights about .075 pounds, we know this because 20 crossbow bolts weight 1.5 pounds. If we use a 18 pound pike, then we deal 240* our previous total. 30000 damage on average, or 12000 damage using our realistic gravity.
IF you were to put in there a giant’s pike, which deals thrice the normal damage dice (therefore thrice as heavy, which is highly unrealistic, but hey I’m not here to judge); You would deal up to 90000 or 36000 damage.
(Take note you can’t put a boulder or something in here, because it has higher wind resistance, and therefore would accelerate more slowly. Additionally these calculations are for sharp objects.)
I am so going to do this.
Interesting idea and reasonable look at math for it.
The only difficulty, is that it doesn't work like that.
Things don't just continue accelerating for a full minute. Objects reach Terminal Velocity long before 3,000mph. Even a professional skydiver, who's intentionally trying to go as fast as possible only reaches up to about 165mph-ish.
Sure, an arrow could, in theory, go faster … but, still … air pressure resistance causes Terminal Velocity.
Objects don't just continue accelerating. They come to a constant speed based on their weight and the air resistance.
Even a bullet, falling from the sky, isn't the same thing as being explosively fired from a gun, and doesn't continue going faster and faster. It attains a constant speed while falling.
Can this spell be used to extinguish large fires?
Perhaps, if you open a gate to the elemental plane of water... no telling what else comes thru withe the water, and how pleased it will be about being sucked thru though.
You may also need to KNOW an 'precise location' on the plane to open the gate there.
Can you summon items?
GM = Game Master
Does anyone else wonder what would happen if you opened a portal at the bottom of the sea of fire? The DM guide says that lava does 10d10 and a fire colem from the plane of fire does 24d10, sooooooo.
That moment when the GM gave you a magic scroll with this spell on it for a plot point but you immediately use it and say "Tharizdun" instead of the demon you were meant to kidnap/kill and in doing so you essentially end the campaign due to the Chained Gods ability and drive to destroy everything
Yeah that seems like a DnD thing. Totally reasonable IMO
Not with this spell though, it specifically says the exit portal must be on a different plane.
Does this take concentration, and can you turn it off at will? For instance, if I forced the bbeg to go through the portal, could I turn it off as soon as we’re through, killing us both if I go to the right plane?
If you knew about a particular demiplane but were not a Wizard or Warlock, could you access it with this spell?
What about if you didn’t know a specific place in the demiplane?
When will it be updated so that I can put this on my warlock build?