You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (Your GM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.
Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.
When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.
While your steed is within 1 mile of you, you can communicate with each other telepathically.
You can't have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.
Does the steed become one more actor in the initiative? Meaning, can I use my actions and his separately? Or do his actions count as my actions?
Yes, it always has its own initiative.
While ridden it follows mounted combat rules (PHB 198), otherwise it's a creature with its own initiative. Remember you can communicate telepathically.
Source: https://twitter.com/JeremyECrawford/status/636293240749056000
More details: https://rpg.stackexchange.com/a/99906
Thank you very much!
my paladin is level 3 yet this spell didn't seem to come up as an option. is there a reason for this?
It's a level 2 spell and you don't unlock a slot for those until level 5.
ah, I thought that meant I got the spell at level two. thanks!
Can my "Find Steed" Warhorse still manoeuvre fully when I have devils sight / darkness combo up? It has no devils sight, but I communicate with it by thought alone, so can I still ride it unhindered I wonder?
It doesn't say it takes any type of action resource (Action, Bonus Action, Reaction) to communicate via telepathy which means it is a free action. So I would say it could ride without issue. If I was the DM I might still pose disadvantage for the steed to actually attack anything since it would be trying to hit while looking from your higher up point of view but I would definitely saying riding would be no problem.
Thanks. Will just be using it for the speed boost, and later the advantage, with mounted Combatant feat.
Can a creature summoned from find steed still take the attack action while in combat or does it follow the same rules as familiars where they can't attack?
It can attack. It acts as a creature and you will often end up following the Mounted Combat rules. This spell doesn't have the very specific wording that Find Familiar has about attacks.
When the Vengeance Paladin/Hexblade Tiefling cast Find steed
Someone make a stat block of this thing ASAP!
Isn't it just literally an infernal machine?
since it uses gas, it is definitely evil
Does the steed come with barding and saddle?
Nope, completely naked. Crawford said in a tweet. Sorry no link because I'm at work.
Also, when it dies, all of its stuff drops to the ground.
Thanks. That’s kinda what I figured. Here’s to reading D&D stuff at work! Cheers!
If you want to have some fun, go to spells and look up the self range spells. Here is a few favorites- Blink, Expeditious Retreat, Eyebite, all the Smites, Sunbeam, and Lightning Bolt
Also spend some time on the touch spells. Like Spider Climb.
When the duration is instantaneous, how long does the Steed remain, assuming it's not killed?