After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Your GM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.
The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.
* - (an agate worth at least 1,000 gp, which the spell consumes)
Is there a way to "unawaken" a thing. Let's say an animal , and return it back to it's normal life ?
I think there are probably spells or something that permanently drop a creature's intelligence. I'm not sure how far it'd have to drop though. I've heard that 5 is about the limit where creatures are basically just animals, but the limiter for this one is three so shrug
Time to awaken a party of bears and start giving them class levels
I would assume if you just counterspell the creature it would be unawakened
Well, counterspell only workes while the awaken spell is being cast (you're not really unawakening it, you're just stopping it from awakening in the first place), since "You attempt to interrupt a creature in the process of casting a spell." I think you mean dispel magic, which still wouldn't work, since the awaken spell duration is instantaneous, not permanent, which means that technically the awakened animal or plant is not actually magical in its essence. In the same vein, RAW, the awakened creature wouldn't lose anything while being in an anti-magical field.
Ya. 9th level wish spell.
Just a Dispel Magic should do it.
Awaken has Instantaneous duration, so once it’s had its effect, there’s no magic to Dispel (much like you can’t dispel a healing spell after it has restored hit points).
It is an ongoing magical effect from the spell though. Dispel Magic can undo the 9th level True Polymorph in the RAW even after something's been permanently changed so I believe that Dispel Magic should work to unawaken a tree as well. Up to the DM of course though.
The difference is that "True Polymorph" is a permanent magical effect, whereas "Awaken" is an instant magical effect. Think of it as the difference between Fireball and a Wall of Fire. Walking up to a thing that you've just cast Firebell on with an Anti-Magic Shell spell won't stop the thing you've just Fireballed from having been Fireballed, but it will stop the Wall of Fire, even if the Wall of Fire is permanent.
HONEY HEIST
With this spell you can have a T-rex butler.
Death
Soo, rule of thumb is $1=1gp right? sooo, here's what a $1000 agate would look like? [Redacted link]
$1=1gp? More like $100. Obviously money's a little funny in a fantasy setting, and adventurers make insane amounts of wealth, but swords aren't cheap, and magic (and land) is hella expensive. Average commoner makes silvers a day, bread cost coppers. There's just lots of things that are hard to make and expensive in a medieval based fantasy setting. The agate in question would be closer to $100 000 or $50 000. What that would look like I dun even know.
Feeblemind
Awaken works against a large or smaller creature that has an intelligence score of 3 or less
Cast Reduce on a Tarrasque, possibly Hold Person too to keep it still for the casting time of awaken, and you can awaken a Tarrasque, giving it sentience and an intelligence score of 10 (It would also be charmed by you for 30 days, which is powerful too)
So yeah if you want your BBEG to have a pet Terrasque, this is how
The Tarrasque isn't a beast or plant, so you can't cast Awaken on it. Also, hold person wouldn't affect it since it's not a humanoid.