I still see the UA infusions, not the published ones. I don't have the Eratta update either, because I still don't have Homunculus Servant as an infusion yet for lvl 2.
Did your class get archived and potentially you have to re-select? I don't see the UA ones. Homunculus does currently seem limited to level 6.
Already deleted the class and reselected it. Armorer wasn't UA anymore. All the feats are out of UA. Just my infusions. Still got Mind Sharpener and Armor of Tools.
I just want my tiny clockwork dragon, mr bitey :(
One of those rare exceptions when 'That doesn't bite' is an indication of a bad thing... That tiny clockwork dragon won't hunt, monseigneur?
The feats Fey Touched, Shadow Touched, Telekinetic and Telepathic allow the once per day use of spells. However, they don't allow the use of spell slots to cast the spell as the feats state. You should add two different buttons: A "Use" button that greys out, and a "Cast" button that uses a spell slot.
The feats Fey Touched, Shadow Touched, Telekinetic and Telepathic allow the once per day use of spells. However, they don't allow the use of spell slots to cast the spell as the feats state. You should add two different buttons: A "Use" button that greys out, and a "Cast" button that uses a spell slot.
The feats Fey Touched, Shadow Touched, Telekinetic and Telepathic allow the once per day use of spells. However, they don't allow the use of spell slots to cast the spell as the feats state. You should add two different buttons: A "Use" button that greys out, and a "Cast" button that uses a spell slot.
You can just tick off the box manually on your character sheet, you don’t really need a “cast” button to do that.
Forgive me if this has already been answered somewhere in this thread, I don't have time right now to go through the whole thing. Will there be DM-facing campaign content controls to allow or deny the use of the various optional origin and optional class features in their campaigns?
It is my intention to allow parts of both of those systems to be used in my campaigns (different parts based on the campaign) and I wanted to make it easy on the player-facing side of things during character creation by being able to turn things on or off on a campaign wide basis. In fact, more robust controls for content inclusion on the DM side should really be added regardless. Adding or denying things on a book-by-book basis is far too broad for anyone that likes to curate their campaigns.
The feats Fey Touched, Shadow Touched, Telekinetic and Telepathic allow the once per day use of spells. However, they don't allow the use of spell slots to cast the spell as the feats state. You should add two different buttons: A "Use" button that greys out, and a "Cast" button that uses a spell slot.
Holy shit, an actually good suggestion
We did exactly this with previous UA content and received a lot of feedback that people did NOT want their spells showing twice as it was easy enough to just click off a spell slot.
In the chapter on Group Patrons, all of the patrons except for the Academy have a link in the text. Guessing this was an oversight, but since the Academy is the first one listed it's not that big of a deal.
In the character builder the Bladesinger still brings up the "elf only" restriction flag, and the extra attack hasn't been updated to reflect the ability to cast a cantrip in place of one of the attacks.
Public Mod Note
(Stormknight):
We're updating the bladesinger as part of today's deployment
All-Purpose Tool, Amulet of the Devout, Arcane Grimoire, Bloodwell Vial, Rhythm-Maker’s Drum, Moon Sickle - These items currently grant their bonus to all spells, rather than just ones for the specified class. We will work on the required modifier to resolve this.
With the current wording for the Amulet of the Devout, it should actually grant a bonus to all spells, not just the classes that can attune to it, so I do not think this has to be changed for that item :).
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet’s rarity.
Curious about Booming Blade/Green-Flame Blade. Obviously the spell has changed from the description in SCAG to Tasha's on the DND Spell Beyond Database. However, it still lists a Verbal and Material component, as in SCAG, while in Tasha's book it lists Somatic and Material Components. Brandishing the weapon is required (which means a somatic component), but has the Verbal been dropped or not?
For the compendium text, in the sidekicks portion of the dungeon master tools, the text states that the hit dice for each sidekick type is listed in the table, but the hit dice type are not listed on the included table.
I'm not seeing anything about it in the OP (please forgive me if I'm just missing it), but I can't find creature entries for the new ranger companions, the Wildfire druid's wildfire spirit, etc. I'd like to be able to add these as extras to the relevant sheets.
I’m also looking for the Ranger companions, but I think they’re considered part of the optional subclass features which haven’t been enabled yet. I’m thinking the Wildfire Druid’s wildfire spirit probably is grouped with those features, so it’s just a matter of time and patience at this point. SoonTM
For the compendium text, in the sidekicks portion of the dungeon master tools, the text states that the hit dice for each sidekick type is listed in the table, but the hit dice type are not listed on the included table.
Where are you seeing anything about it being in the table? All I see is this: “the type of die appears in the sidekick’s stat block.”
I'm not seeing anything about it in the OP (please forgive me if I'm just missing it), but I can't find creature entries for the new ranger companions, the Wildfire druid's wildfire spirit, etc. I'd like to be able to add these as extras to the relevant sheets.
I’m also looking for the Ranger companions, but I think they’re considered part of the optional subclass features which haven’t been enabled yet. I’m thinking the Wildfire Druid’s wildfire spirit probably is grouped with those features, so it’s just a matter of time and patience at this point. SoonTM
If that’s the case, I’d really like a staff member to actually clarify that. They’re not part of the optional class features, they’re just creatures, i.e. compendium content, just like magic items. The Artificer’s homunculus has a compendium entry. The OP doesn’t say anything about these compendium entries being delayed, so if that’s the case, DDB need to message that more clearly.
Rangers bonus spells of the new subclasses are not transferring over into the player character sheet. Plus it would be nice if we could change the ability scores bonuses of the various races (really species) when you choose your race.
I'm not seeing anything about it in the OP (please forgive me if I'm just missing it), but I can't find creature entries for the new ranger companions, the Wildfire druid's wildfire spirit, etc. I'd like to be able to add these as extras to the relevant sheets.
These haven't been created as monsters to add to the extras section. The stats are available under the feature on the character sheet.
Quick text error - Oath of Glory incorrectly states that the paladins Aura of Alacrity has a 10 feet radius and at level 18 increases to 10 feet, assuming this is a typo and should be 30 feet :)
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Did your class get archived and potentially you have to re-select? I don't see the UA ones. Homunculus does currently seem limited to level 6.
One of those rare exceptions when 'That doesn't bite' is an indication of a bad thing... That tiny clockwork dragon won't hunt, monseigneur?
The feats Fey Touched, Shadow Touched, Telekinetic and Telepathic allow the once per day use of spells. However, they don't allow the use of spell slots to cast the spell as the feats state. You should add two different buttons: A "Use" button that greys out, and a "Cast" button that uses a spell slot.
Holy shit, an actually good suggestion
You can just tick off the box manually on your character sheet, you don’t really need a “cast” button to do that.
Forgive me if this has already been answered somewhere in this thread, I don't have time right now to go through the whole thing. Will there be DM-facing campaign content controls to allow or deny the use of the various optional origin and optional class features in their campaigns?
It is my intention to allow parts of both of those systems to be used in my campaigns (different parts based on the campaign) and I wanted to make it easy on the player-facing side of things during character creation by being able to turn things on or off on a campaign wide basis. In fact, more robust controls for content inclusion on the DM side should really be added regardless. Adding or denying things on a book-by-book basis is far too broad for anyone that likes to curate their campaigns.
We did exactly this with previous UA content and received a lot of feedback that people did NOT want their spells showing twice as it was easy enough to just click off a spell slot.
Pun-loving nerd | She/Her/Hers
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Hi,
I've got a question...
in the Rune Knight class, the runes we have, they have the "You can use magic runes to enhance your gear."
Will it be just as it is, just skills with usage box, or will it be possible to bind them to some items and only them use them?
In the chapter on Group Patrons, all of the patrons except for the Academy have a link in the text. Guessing this was an oversight, but since the Academy is the first one listed it's not that big of a deal.
In the character builder the Bladesinger still brings up the "elf only" restriction flag, and the extra attack hasn't been updated to reflect the ability to cast a cantrip in place of one of the attacks.
With the current wording for the Amulet of the Devout, it should actually grant a bonus to all spells, not just the classes that can attune to it, so I do not think this has to be changed for that item :).
Curious about Booming Blade/Green-Flame Blade. Obviously the spell has changed from the description in SCAG to Tasha's on the DND Spell Beyond Database. However, it still lists a Verbal and Material component, as in SCAG, while in Tasha's book it lists Somatic and Material Components. Brandishing the weapon is required (which means a somatic component), but has the Verbal been dropped or not?
For the compendium text, in the sidekicks portion of the dungeon master tools, the text states that the hit dice for each sidekick type is listed in the table, but the hit dice type are not listed on the included table.
I’m also looking for the Ranger companions, but I think they’re considered part of the optional subclass features which haven’t been enabled yet. I’m thinking the Wildfire Druid’s wildfire spirit probably is grouped with those features, so it’s just a matter of time and patience at this point. SoonTM
Where are you seeing anything about it being in the table? All I see is this: “the type of die appears in the sidekick’s stat block.”
If that’s the case, I’d really like a staff member to actually clarify that. They’re not part of the optional class features, they’re just creatures, i.e. compendium content, just like magic items. The Artificer’s homunculus has a compendium entry. The OP doesn’t say anything about these compendium entries being delayed, so if that’s the case, DDB need to message that more clearly.
Rangers bonus spells of the new subclasses are not transferring over into the player character sheet. Plus it would be nice if we could change the ability scores bonuses of the various races (really species) when you choose your race.
This has now been fixed! Same for Clockwork Soul.
Pun-loving nerd | She/Her/Hers
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
These haven't been created as monsters to add to the extras section. The stats are available under the feature on the character sheet.
Pun-loving nerd | She/Her/Hers
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Quick text error - Oath of Glory incorrectly states that the paladins Aura of Alacrity has a 10 feet radius and at level 18 increases to 10 feet, assuming this is a typo and should be 30 feet :)