This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.
Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage.
Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn.
Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.
Thunderclap. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened.
Thunder and Lightning. You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.
Notes: Bonus: Magic, Deafened, Stunned, Damage, Control, Debuff, Combat
Sweet
My goodness, this may be my new favorite magic weapon.
when you cant decide on what loot to give the monk, give them THIS.
100% this :D exactly what I was thinking!
This doesn't seem to list the weapons +2 bonus when equipped on the character sheet. It's being treated like a regular quarterstaff.
If you use this you should equip a +2 quarterstaff alongside this so you can see your true bonuses.
If you equip this and don't see your bonuses, make sure to select it for attunement at the bottom of the equipment tab or item description sidebar. Equipping does not attune an item automatically. I noticed the A icon for attunement doesn't appear next to a name in equipment until it is attuned. It isn't static like a C icon for concentration.
This is more a tweak for Beyond20 than anything else. Can you add the quarterstaff damage roll? As it is, I can roll the TO HIT in Beyond20, but not the damage (1d6 or 1d8). Also, for when discharging the LIGHTNING in the melee attack, it needs to be able to have the TO HIT, quarterstaff damage (1d6 or 1d8) and the Lightning damage (2d6) altogether.
seems perfect for a monk
very very frightening!
How does Thunder and Lightning interact with Tempest Cleric's Destructive Wrath? Would both the 9d6 lightning AND 2d6 thunder be maximized?
As it's a single action, my DM gut says yes.
If you change it to a hammer you just have Thor's Hammer Mjölnir
Just yes!
Only 5 uses a day
do i have to be a certain level to use this?
sorry if this sounds stupid i’m still new to DnD
Nope, there are as far as i know no level requirements for any magic item. so if your DM gives you one all you have to do is attune and then blast some monsters!
Can you use multiple properties in one turn?
Can you use multiple properties in one turn?
Make sure no one from your party is anywhere near you when you use the thunderclap. It says each creature within 60 feet, not each enemy or each creature of your choosing.
If you miss your attack does it still use the ability?