While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.
The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.
Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.
Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.
Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.
As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres | Lightning Damage |
---|---|
4 | 2d4 |
3 | 2d6 |
2 | 5d4 |
1 | 4d12 |
Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.
Notes: Damage, Utility, Combat, Jewelry
Badass!!! I really want this for my rogue!
What's the DC for Faerie Fire and Light? Does it copy the DC of the other 2 spells (15)? When its equipped on D&D beyond it takes my character spellcasting DC of 16.... I have one attuned on my familiar, if it's his spell DC how is it calculated?
Note that the current (12/2019) entry doesn’t add the ball lighting or shooting stars and accompanying charge cost to your character sheet, even when added and shown as attuned. Keep track of those charges and uses separately
I’m trying to pick random magic items to describe as daelkyr creations so I’m better at that for my Eberron campaign.
“Swarms of bizarrely glowing wasps surge forth from this ring of chitin at your command. These children of the Crawling Queen can gently, harmlessly light an area, or they can crawl over the creatures there, making them glowing, easy targets. A wasp can attack on its own, in which case its stings cause a blast of sparks over a wide area. They can instead split into smaller swarms, whose supernatural stings combine to produce an intense electrical shock as they disperse, rather than simply releasing a few sparks”
Gonna make this into a wedding ring
Huh... In the Basic Rules version of this ring, it doesn't have the "requires attunement outdoors at night" stipulation for its attunement.
From the DMG:
Thus, the DC of Faerie Fire is calculated using your spellcasting ability, if you have one. Otherwise your DC would be 8+PB.
Edit: I had misread that the PB did not apply. Still a +0 ability modifier though.
I currently have this on my Cleric/Fighter. The damage effects have pulled my butt out of the fire more than once, and the added spells bring a lot of utility that I wouldn't have otherwise.
It's awesome.
I’m midway through an adventure having picked this up for my Tempest Cleric.
For the Shooting Stars and Ball Lightning abilities, it doesn’t state if either of these require Verbal or Somatic components. Oxygen is an issue in the immediate setting, not to mention movement.
Any ideas as I can’t seem to find much RAW for these particular functions. Certainly seems Somatic is required for Shooting Stars as it refers to pointing
I cant cast ball of lightning or shooting stars on my character sheet... do i need a specific thing for that?
Look at message 3 above in the chain of comments. Looks like you will have to track/perform those actions manually
It doesn't state it has a DC for it, so if it doesn't say it has it's own unique DC, then it uses your own. For example the Wand of Wander states it has a DC of 15 for every spell cast from it, whilst the Ring of Shooting Stars has a unique DC for the Shooting Stars and Ball lightning (DC 15 Dex), whereas the Light, Dancing Lights, and Faerie Fire use your own DCs, if they need them. In Layman's terms, if there's no DC stated, use your own