I have been introduced to counter spell more in our campaign and i am the soul target of the spell when the enemy has it. Unfortunately the other caster in my group does not experience it at all, mainly cause they are a bard. i was wondering if there is anything i can do as a land druid to deal with counter spell, as i want to be able to react or overcome other casters rather than sitting for three turns doing nothing. I know being a spell slot burner and legendary resistance burner is useful but i want to be able to do things in response or prepare better for it
Well, counterspell is a reaction...so find a way to burn spellcaster reactions. If they get attacked, they may use the reaction for shield or silvery barbs. Or if someone hits them with shocking grasp or slow (and they don't counter it) they don't get a reaction. You could use summons for this (druids have plenty of summoning spell options)....to keep attacking...and then use a non-concentration spell to attack. You could summon woodland beings (8 pixies) and see if the enemy counter spells polymorph entangle, and confusion....with 8 incoming spells...they will probably burn some counter spell. Or, have a wizard or sorcerer in the group counter spell the enemy counter spell, which they may counterspell back...but now the enemy lost two spell slots that they probably upcast. I think that there is a bard subclass that can use spells form outside his class like wizard...so may be able to get counter spell.
Well, counterspell is a reaction...so find a way to burn spellcaster reactions. If they get attacked, they may use the reaction for shield or silvery barbs. You could use summons for this (druids have plenty of summoning spell options)....to keep attacking...and then use a non concentration spell to attack. You could summon woodland beings (8 pixies) and see if the enemy counterspells polymoph entangle, and confusion....with 8 incoming spells...they will probably burn some counterspell. Or, have a wizard or sorcerer in the group counterspell the enemy counterspell, which they may counterspell back...but now the enemy lost two spell slots that they probably upcast. I think that there is a bard subclass that can use spells form outside his class like wizard...so may be able to get counterspell.
RAW Conjure Woodland Beings only allows you to choose that you want to conjure 8 fey of CR 1/4 (or less) the DM then decides which creatures are summoned. It is however a game breaking spell, if you play it as written the player might be hoping for pixies and finds in the middle of their turn they have 8 blink dogs and the rest of the group have to wait while the caster reads all their stats and decides what is the best thing to do with each of them. Having the player decide what they conjure does mean they can prepare thier move in advance but contolling 8 conjured creatures (24 if cast at 8th level) does slow the game down and while fragile the piies powerfull spell casting does make the spell FAR to powerful. I think it best that these spells are wither banned or a compromise agreed between the player and the DM (for examle my Druid can not conjure more than 4 creatures for combat and while I can chose the creatures Pixies are classed as CR1)
To the OP while it is a little surprising enemies counter you spells but not hte bard's. It is easy to say but be happy that the bard is able to get his spells through unimpeded.
While you can not stop a spell as it is being cast you can try prevent the caster being able to cast spells by targetting them withspells like hold person, confusuion or polymorth. You can also end a spell after it has been cast my casting dispel magic.
Any bard is able to learn counterspell at level 10 though their magical secrets feature (they can learn two aspells from any class) a Lore bard can do this at level 6.
There are several effective means of dealing with Counterspell if your party does not, itself, pack Counterspell.
1) As Elfdope said, cast before combat if possible.
How do you do that? Simple answer: make those Perception checks often. Learn to look for signs that your venture into hostile territory is about to get directly hostile. The Alert feat is helpful for this. Someone else in the party can take it and it usually benefits the whole party.
2) Take cover.
Carry around something you can hide behind if possible. If you have poor STR, get someone stronger to carry it for you or stuff the portable cover into a Bag of Holding. A good alternative to this: Minor Illusion a barrel, a rock, a statue, etc. The Bard should have access to this cantrip. Work with your Bard so that they know to cast this at the start of combat for you. Otherwise, you can pick up this spell yourself with a feat.
Another, more situational, way to take cover: use your elemental cantrips. These are Mold Earth, Shape Water, and Control Flames. With a little preparation, each of these can effectively provide cover.
3) Go invisible. Specifically, Greater Invisibility.
This is the flipside of cover. Counterspell needs a visible target. If you are invisible, they can't use Counterspell. The Bard should have access to this spell by level 7.
4) Take the Metamagic feat for Subtle spell.
This grants you two Metamagic options and 2 Sorcery points to spend. Use this exclusively for Subtle Spell, which lets you cast a spell without Verbal or Somatic components (material ones still apply). This means that your opponents cannot tell if you are casting a spell or not, nullifying Counterspell potential.
I have been introduced to counter spell more in our campaign and i am the soul target of the spell when the enemy has it. Unfortunately the other caster in my group does not experience it at all, mainly cause they are a bard. i was wondering if there is anything i can do as a land druid to deal with counter spell, as i want to be able to react or overcome other casters rather than sitting for three turns doing nothing. I know being a spell slot burner and legendary resistance burner is useful but i want to be able to do things in response or prepare better for it
There's very little you can do other than taking away the caster's ability to take reactions, stay out of range or make yourself unseen when casting.
Well, counterspell is a reaction...so find a way to burn spellcaster reactions. If they get attacked, they may use the reaction for shield or silvery barbs. Or if someone hits them with shocking grasp or slow (and they don't counter it) they don't get a reaction. You could use summons for this (druids have plenty of summoning spell options)....to keep attacking...and then use a non-concentration spell to attack. You could summon woodland beings (8 pixies) and see if the enemy counter spells polymorph entangle, and confusion....with 8 incoming spells...they will probably burn some counter spell. Or, have a wizard or sorcerer in the group counter spell the enemy counter spell, which they may counterspell back...but now the enemy lost two spell slots that they probably upcast. I think that there is a bard subclass that can use spells form outside his class like wizard...so may be able to get counter spell.
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RAW Conjure Woodland Beings only allows you to choose that you want to conjure 8 fey of CR 1/4 (or less) the DM then decides which creatures are summoned. It is however a game breaking spell, if you play it as written the player might be hoping for pixies and finds in the middle of their turn they have 8 blink dogs and the rest of the group have to wait while the caster reads all their stats and decides what is the best thing to do with each of them. Having the player decide what they conjure does mean they can prepare thier move in advance but contolling 8 conjured creatures (24 if cast at 8th level) does slow the game down and while fragile the piies powerfull spell casting does make the spell FAR to powerful. I think it best that these spells are wither banned or a compromise agreed between the player and the DM (for examle my Druid can not conjure more than 4 creatures for combat and while I can chose the creatures Pixies are classed as CR1)
To the OP while it is a little surprising enemies counter you spells but not hte bard's. It is easy to say but be happy that the bard is able to get his spells through unimpeded.
While you can not stop a spell as it is being cast you can try prevent the caster being able to cast spells by targetting them withspells like hold person, confusuion or polymorth. You can also end a spell after it has been cast my casting dispel magic.
Any bard is able to learn counterspell at level 10 though their magical secrets feature (they can learn two aspells from any class) a Lore bard can do this at level 6.
The summons and conjures have 1 hour durations. Cast them before combat begins. The DM can't counter spell what is already cast.
There are several effective means of dealing with Counterspell if your party does not, itself, pack Counterspell.
1) As Elfdope said, cast before combat if possible.
How do you do that? Simple answer: make those Perception checks often. Learn to look for signs that your venture into hostile territory is about to get directly hostile. The Alert feat is helpful for this. Someone else in the party can take it and it usually benefits the whole party.
2) Take cover.
Carry around something you can hide behind if possible. If you have poor STR, get someone stronger to carry it for you or stuff the portable cover into a Bag of Holding. A good alternative to this: Minor Illusion a barrel, a rock, a statue, etc. The Bard should have access to this cantrip. Work with your Bard so that they know to cast this at the start of combat for you. Otherwise, you can pick up this spell yourself with a feat.
Another, more situational, way to take cover: use your elemental cantrips. These are Mold Earth, Shape Water, and Control Flames. With a little preparation, each of these can effectively provide cover.
3) Go invisible. Specifically, Greater Invisibility.
This is the flipside of cover. Counterspell needs a visible target. If you are invisible, they can't use Counterspell. The Bard should have access to this spell by level 7.
4) Take the Metamagic feat for Subtle spell.
This grants you two Metamagic options and 2 Sorcery points to spend. Use this exclusively for Subtle Spell, which lets you cast a spell without Verbal or Somatic components (material ones still apply). This means that your opponents cannot tell if you are casting a spell or not, nullifying Counterspell potential.
You could also work with your Bard and ask them to pick up counterspell. Then they can counter the counter.
Teamwork is best dealing with counter spells when a party have multiple spell caster set up each other